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Maya ornatrix
Maya ornatrix













maya ornatrix

  • Significant performance improvements in multiple areas.
  • Using Embree in Ground operator significantly speeds it up.
  • Switched to Embree 3 significantly improving performance in some parts.
  • Eyebrow, short hair, long hair graft groom.
  • Cancel graft groom fitting if Escape is pressed.
  • Allow setting array element values through groom parameter script.
  • Groom node, containing multiple internal operators with the ability to expose custom parameters.
  • Can box Guides from Mesh node, allowing boxing of the whole stack.
  • Propagation controls for growing hair on hair.
  • Scatter control over materials and shaders.
  • Blend multiple UV sets for advanced texturing.
  • Procedural feathers with control over shape and rotation.
  • Frizz, curl, clump, and braid hair procedurally.
  • Quickly define the flow of fur on a surface with arrows.
  • Variety of import, export, and interop options.
  • Works within Maya shape and nodes framework.
  • Multiple dynamics options for all types of simulation.
  • Strand groups for non-destructive filtering.
  • Friendly operator stack workflow for building hair.
  • ePhere Ornatrix for Maya Key Features Procedural Hair Nearly all Maya native and 3rd party renderers such as Arnold, V-Ray, Maxwell, Renderman, and Redshift are supported.

    maya ornatrix

    It also works together with built-in components like nHair and Xgen to boost their functionality. Ornatrix builds on existing workflows inside Maya to create a seamless environment that is familiar to Maya users.















    Maya ornatrix